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This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.
- Sales Rank: #204830 in Books
- Brand: Random House
- Published on: 2004-10-01
- Released on: 2004-10-01
- Original language: English
- Number of items: 1
- Dimensions: 11.01" h x .41" w x 8.46" l, 1.07 pounds
- Binding: Paperback
- 144 pages
From School Library Journal
Adult/High School–While it won't replace a more traditional study of anatomy, this book covers the basics in good detail, always relating the discussion of bones and muscle groups to the exaggerated physiology found in comic books. The illustrations are lavish, often in full color, with black and white used for the drawings where color would obscure the lesson being imparted. A mixture of comic-book-proportioned anatomical drawings and finished art helps to show the transition between fact and presentation, with the text highlighting what has been emphasized as well as what has been left out to get the proper look. The last part of the book includes a discussion of how the comic-book business works and several interviews with artists, all of which drift from the topic of anatomy somewhat but is still useful and interesting. Attractively presented and educational, this title will be popular with comic-book fans who like to draw.–Paul Brink, Fairfax County Public Library, VA
Copyright � Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
About the Author
CHRISTOPHER HART is the world's bestselling author of drawing and cartooning books. His books have sold more than 6 million copies and have been translated into 20 languages. Renowned for up-to-the-minute content and easy-to-follow steps, all of Hart's books have become staples for a new generation of aspiring artists and professionals, and they have been selected by the American Library Association for special notice.
Most helpful customer reviews
42 of 47 people found the following review helpful.
A Pleasent Surprise
By Matthew Pulido
I am an artist by trade. I grew up wanting to draw comics. Since getting an art (illustration)degree I have used my talent mainly on local adds and a few small book projects. But I still read comics, and draw them when I can.
I stumbled on this book in Barnes & Noble's one day, and flipped through it and it's counter part on Cutting Edge Comics. Both impressed me, so I picked this one up and put the other on my short list.
Anatomy is a tricky subject. I studied it in college, and a have a decent understanding. I own several other anatomy books, and even the art ones seem more for doctors than artists. And lets face it, comic book characters arn't built like normal people. All that said, I think this book does a wonderful job of laying out the muscle groups, explaining how they work, and exagerating them for comic book use. Both scientific and common terms are used, everything is in plain english, and there are plenty of examples. While at times it seems more like a referance guide than a how to book, that isn't really a problem. Every great artist knows the value of good referances. Over all the art is of an above average quality, with a few gems here and there. While it may not be as flashy as some of the best art currently being published in comics, it's still clear, well done, and easily gets it's point accross.
I don't think an young artist can go wrong giving this book a look.
24 of 27 people found the following review helpful.
another opinion . . .
By sarah palaszynski
i am an illustrator and a recent art college graduate and i actually found this book very informative and helpful.
i was surprised by the negative reviews of the book because i saw it as a very adequete refresher course of the lessons and ideas i learned in my classes while majoring in Illustration.
it covers 7 (and sometimes 9 and 12) head anatomy, muscles and how they react while in action, facial muscles, veins, and skeletal structure.
it also covers important details like body language, eye structure, LIGHT SOURCES, and surface mapping (to get an impression of the form and dimension s of the body).
i'm actually using a few sections of this book in a con-ed cartooning class for children i'm teaching at the moment.
i'd recommend the book if you want a quick run through of the differnt ideas for constructing the comicbook ideal of anatomy. from these ideals you can branch out into your own style and make it your own.
24 of 28 people found the following review helpful.
It made me a better artist!
By Young Artist
I am a 15-year-old and have been interested in drawing comic book art for a few years now. I started out buying How to Draw Comics the Marvel Way. It was really good, yes because well-established comic book artist wrote it, but it didn't really grab my attention. Then, I saw How to Draw Cutting Edge Comics. This book really got me into drawing comic book characters. Then, I saw that he had a new book, How to Draw Cutting Edge Anatomy. I was especially excited because drawing the actual people interested me more than drawing anything else in comics. I quickly looked through it and bought it. I have never looked back.
It honestly taught me so much. It starts with skeletal structure which, I believe, has to be the first thing an artist needs to learn before learning the rest of the anatomy. Then, it goes on to basic muscles. After this, it has many sections focusing on different muscle groups and parts of the body. While the pictures do help, it was what he wrote that helped. They way he explains what the muscles look like and how they move is very understandable. I loved it.
I have been looking for an anatomy book that's at least moderately clean - I'm just not comfortable with drawing nude figures; I just want to draw comics. There are not very many comic book drawing books out there that focus on anatomy and are still modest. This one does a great job of it and it is one of the cleanest ones I have found. Some of the pictures of the girls are seductive and immodest, but I try to not focus on that. There's so much more to learn in this book!
The styles of other how-to-draw-comics just didn't catch my attention like this one did. You see, I don't want to develop a Stan Lee or George Perez style, I want my own. Learning from an author that isn't an established artist in the comic book world seemed to ease the pressure of making my style like his. All I can say is that I love this book. It has its flaws, yes, but every how-to-draw book has its flaws. I read this drawing book, and others, but especially this one, to help me draw better. What can I say? I love it!
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