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Game Audio Implementation: A Practical Guide Using the Unreal Engine, by Richard Stevens, Dave Raybould
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine� you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
The accompanying website�(www.gameaudioimplementation.com)�includes:
- 12 downloadable demonstration games
- A unique exercise level for you to develop for your portfolio
- An up-to-date online bibliography with further reading for each chapter
- A free sound library with hundreds of game SFX�
- Sales Rank: #435355 in Books
- Published on: 2015-10-27
- Original language: English
- Number of items: 1
- Dimensions: 9.20" h x .90" w x 7.50" l, .0 pounds
- Binding: Paperback
- 486 pages
About the Author
Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.
Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.
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