Minggu, 04 Desember 2011

[D257.Ebook] Ebook Castles & Crusades Codex Celtarum, by Brian Young

Ebook Castles & Crusades Codex Celtarum, by Brian Young

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Castles & Crusades Codex Celtarum, by Brian Young

Castles & Crusades Codex Celtarum, by Brian Young



Castles & Crusades Codex Celtarum, by Brian Young

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Castles & Crusades Codex Celtarum, by Brian Young

More than Myths and Gods The Codex Celtarum contains a veritable host of gaming material. Built around the complete mythological cosmos of the Celts, in it you'll find new spells for your druid, cleric, and illusionist. New monsters, including mountains of fey. New magic items. For the very bold, there are new powers for your characters, allowing your characters to become fey! 190 new spells 90 gods and monsters from the Celtic mythos 150 powers for the fey monsters & characters (optional) The Druids Druids have surmised that before the present Universe there was a Disharmonious Void that once existed. Torn by destructive chaos and strife, it was devoid of any creative powers and life completely. Nothing could exist in this Disharmonious Void. It was death for the dead in essence and completely uninspired. A spark of Inspiration or Awen, called the Great Spark, blazing red and shaped like a thunder-bolt, tore its way through the blackness with fury. The Fire of Creation split the shapeless Void into the (as yet empty) Three Circles (Tr� F�ine) that were anchored around one magnificent, growing oak tree. This tree was the first in the Universe, and under its immense leafy crown hung golden acorns, swollen with potency. A Celtic Cromlech The druids dwelt in a world wholly apart from our own, a world that comes down to us in the stones of the cromlech, the wild burnings of the wicker man, the priests who called on ancient trees and fey to bless or defend them and a language of such haunting beauty that its echoes stir memories within us of a people we once were. The Codex Celtarum delves into the myths of the Celtic peoples, the powers of the world around them, the monsters that hunted them, and the gods that watched over them. Its author, Brian Young, a scholar by trade, introduces the Celtic mythos like never before, exploring the depths of that world to recast it for the fantasy RPG Castles & Crusades. Within the Codex Celtarum lies a wealth of information; gaming material that blows new life into the world of the fey, the druid, the ranger and all characters whose travels carry them through the wooded hills, broken crags and dark forests of our primeval imagings. Expand your character! With fey blood in your veins you too can possess the powers of the fey. Or even adopt new races for your game. The elder gods possessed powers of surpassing wonder and left a world with all manner of strange incarnations, those are yours to bring to life. Chapter Breakdown Codex Celtarum comes complete in seven glorious, fun filled, fact packed chapters. Chapter 1 covers a complete history of the Celtic world view. Chapter 2 delves into the world of fey. Chapter 3 presents races and monsters. Chapter 4 covers mountains of new spells and magical abilities. Chapter 5 tackles the lords of war. Chapter 6 looks at the gods themselves. Chapter 7 yields new material for the Castle Keeper.

  • Sales Rank: #2230072 in Books
  • Published on: 2013-07-01
  • Binding: Hardcover
  • 176 pages

Most helpful customer reviews

5 of 6 people found the following review helpful.
Well worth the money.
By Willie
I purchased this book because I heard there would be a few new spells for my druid, it turned out there were a lot more than a few. If you play a Druid in Castles and Crusades then this book will be great for you. There are new spells for Druids, Clerics, and Illusionist. There are also two new classes, the Woodwose (Wildmen) and the Wolf Charmer (which I really want to use if I ever have to reroll a character. They can control were-wolves... that's just awesome). Overall this book opens a lot of new ideas to players who have already discovered Castles and Crusades and I loved it.

There are a few bad things, Many of the reviews I found online complained that they didn't have new races for your player characters in this book, that is not true. They do include new races, they're just not presented in a manner that is easy for you to understand when creating a new character. When I showed it to a new member of our party they didn't want to take the time or energy to figure out how the new races worked, and just went back to the old ones. Also there's some recycled art.

Overall I did love this book though, and was glad I purchased it.

See all 1 customer reviews...

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